提升休闲模式经验/控制游戏级别等cs2八月更新日志

# 经验分享
发布来源:转载自 小黑盒发布时间:2024-08-09 13:44:58

题外话,大的要来啦!

此次更新769.3MB

[ 游戏玩法 ]在休闲游戏模式中,玩家每对敌人造成伤害,就会获得额外的经验值。添加了服务器设置“sv_vote_to_changelevel_rndmin”,以控制允许对级别更改进行投票的回合/时间。休闲游戏模式的官方游戏服务器现在只允许在比赛结束时或比赛第一轮期间对等级更改/时间轮次进行投票。在“死亡竞赛”和“军备竞赛”游戏模式中,官方游戏服务器现在只允许在比赛结束时或比赛的第一分钟内投票决定等级更改/时间轮次。当队友在玩家头上被顶起时,限制玩家的向上移动。死去的玩家不再被允许捡起地面武器。如果切换团队菜单打开,“购买”菜单将自动关闭。现在,解救人质会增加比赛统计数据中的目标得分。

[ 用户界面 ]提高了回合后伤害结算界面中给出和受到的伤害的可读性。 使目标区域高亮显示得更加明显。现在,每当迷你记分牌展开时,玩家的姓名都会在迷你记分牌上可见。

[ 地图 ]Mills

已更新到社区的最新版本

Assembly

已更新到社区的最新版本

都看到这里了,不点个免费的赞吗?这对我非常重要

下面是原文对照

[ GAMEPLAY ]

In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.

Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.

Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.

Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.

Restricted upward movement of a player when a teammate is boosted on their head.

Dead players are no longer allowed to pick up ground weapons.

Buy menu will automatically close if the switch team menu opens.

Rescuing a hostage now increments objectives counter in match stats.

[ UI ]

Improved legibility of damage given and taken in post-round damage report.

Made spec target highlighting more pronounced.

Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.

[ MAPS ]

Mills

Updated to the latest version from the Community Workshop (Update Notes)

Assembly

Updated to the latest version from the Community Workshop (Update Notes)

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